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During the developmental stages the N64 was referred to by its code name, Project Reality. The name Project Reality came from the speculation within Nintendo that this console could produce CGI on par with then-current super computers. Once unveiled to the public the name changed to Nintendo Ultra 64, referring to its 64-bit processor, and Nintendo dropped "Ultra" from the name on February 1, 1996, just five months before its Japanese debut.
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The Nintendo 64, commonly called the N64 emulator, is Nintendo's third home video game console. The N64 was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe/Australia and September 1, 1997 in France. It was released with only two launch games in Japan and North America (Super Mario 64 and PilotWings 64) while Europe had a third launch title in the form of Star Wars: Shadows of the Empire (which was released earlier in the other markets).

The N64 was first publicly introduced on November 24, 1995 as the Nintendo Ultra 64 UltraHLE roms at the 7th Annual Shoshinkai Software Exhibition in Japan (though preview pictures from the Nintendo "Project Reality" console had been published in American magazines as early as June, 1993). The first published photos from the event were presented on the WWW via coverage by Game Zero magazine two days after the event. Official coverage by Nintendo soon followed a few weeks later on the nascent Nintendo Power website, and then in volume #85 of their print magazine.

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Banjo-Kazooie Banjo-Tooie Conker's Bad Fur Day Cruisin' USA. Diddy Kong Racing Donkey Kong 64 Donkey Kong. 64 Excitebike 64 F-Zero X Golden Eye 007 Jet Force Gemini. Killer Instinct Gold Kirby 64 The Crystal Shards Legend of Zelda. Toot Legend of Zelda Majora's Mask Mario Kart 64 Mario Golf. Mario Tennis Paper. Mario Paperboy Perfect Dark Pilot Wings 64. Resident Evil 2 Star Fox 64 w/ Rumble Star Wars Racer Star Wars Rogue Squadron. Star Wars Shadows of the Empire. Super Mario 64 Super Smash Bros. Wave Race 64 Yoshi's Story Banjo-Kazooie Mario Party

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Hi! This is MY ROMS site. You will be able to find here information about how you can make gba, gbc, nes and other rom files from video console cartriges. You can read reviews of rom backup hardware and tools for working with roms. We will also privede you with links to best shops selling rom hardware.

First to give you an idea about how roms are made - read about making gba roms!

ROMS mobi games
You have to have a way to connect gameboy cartridge to the PC. For that you can you Flash Advance Linker or FA Linker Xtreme. Regular linker connects to Printer port when Xtreme can be connected to both printer port or USB.

Save game data on PC as *.GBA file
When you have FA Linker connected you can use Flash Advance Writer, Little Writer or Flash Xtreme writer software to save the game from the cartridge on to your PC Hard Drive. It will be saved as .GBA file. Most roms are 4MB or 8MB
(1 Mega Byte on PC = 8 Mega Bits on Cartridge)

Play backuped games on PC or GB
When you have backuped the game on the PC you can Play it with one of the Gameboy Emulators or you can send it a ReWritable Flash Advance card and play it on another Gameboy. Because Flash Advance Cards are bigger than regular GBA Cartridges you can make compilation of say 8 of your favorite games and write them to one 256M FA Card.

In short - this is how most of the gameboy advance roms that you can download from the internet are made. As you can see - the main purpose of roms (and FA Linker) is not to play then on PC's using Emulators, but to use them as backups of your original games. Of course if you have made a backup of your game you can play it PC if you like..

More information about GBA backup devices can be found at

N64 Standard
The standard Nintendo 64 comes in a dark grey color, often perceived as "black". Officially, it was known as "Charcoal Grey".
N64 Funtastic Series
These consoles used brightly-colored translucent plastic that was a popular fad in 1999 (brought on by no small part of Apple's Rev C iMac computers). These colors were marketed as Grape (purple), Ice (blue), Watermelon (pinkish red), Fire (orange), Jungle (green) and Smoke (grey). A limited edition fluorescent Extreme Green was later released.
N64 Banana
Nintendo released a Nintendo 64 controller for the debut of Donkey Kong 64 in the United States. The controller was yellow and the end of each grip was painted brown to look like a bunch of bananas.
N64 Gold
Nintendo released a gold Nintendo 64 controller for the debut of The Legend of Zelda: Ocarina of Time in Japan. Soon after, bundle packs of the game, controller and gold Nintendo 64 were released for the US and European markets.
N64 Pokémon Pikachu Nintendo 64
With a large yellow Pikachu model on the top of a blue Nintendo 64, this console was set to promote N64 Pokémon games such as Pokémon Stadium. It has a different footprint than the standard N64 console, and the expansion port is covered. In Japan, a red edition was also released.






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